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For that matter, the whole damn Catholic Church is a Demonic Spider ( no pun). If you don't want these jerks killing your entire royal family and all your diplomats and merchants, you'd better have plenty of assassins on hand, because that's the only way to deal with them ( other than putting them in a glass then stepping on them ). While we're striding on to Medieval II.and that applies to the ones who turn up in Shogun I too. Don't get us wrong though the Mongols of II are not to be messed with. They made the Russian High Era start the hardest faction in the game.
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Medieval II's Mongol horde was manageable if you had the right units in your army (lots of light and heavy cavalry.) In the first game, the Mongols got dropped in Khwarezm with about 10,000 men, far more soldiers than any one faction is liable to possess by that time.
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The AI for Ronin/Peasants makes them rampage through nearby targets, they'll just start slaughtering the general and the replacements for the nearest enemy army, if it moves, then they continue on to the next target.
TV TROPES TOTAL WAR THREE KINGDOMS SERIES
The series has its fair share of totally epic music, especially the installments that had Jeff van Dyck as the composer.
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Annoying Video-Game Helper: "Your siege equipment is automatically deployed-" ( click).Looting usually works best when you don't intend to hold the city at all - just keep the (huge amounts of) cash and give it back or let the enemy retake it. Averted post- Empire, where looting a city results in massive happiness penalties that could easily spark a revolt within a couple of turns unless you cut taxes and fill the city with garrison troops.In other words, it's a case of the citizens being too busy shitting their pants from this occupation/mass execution force to make trouble lest they be the next to come under fire. Though technically, "public order" isn't so much happiness as it is keeping the city in order.Besiege the city with the garrison, and massacre the population. Evacuate the current garrison, and let them revolt. Essentially, this becomes the de facto occupation strategy in Rome city grows to a particular population size and becomes unruly.The fact that you've almost murdered everyone doesn't have any effect on the survivors' mood. It's not crowded anymore, and that is one of the main sources of unhappiness. Angst? What Angst?: If you massacre 3/4ths of a city when capturing it, the city will be happier than if you'd just occupied it.